Smuggler is more appropriate for Rogues. They often ornament their horns with metal rings … KoboldVGtM: Pack tactics doesn’t give you any extra utility for sneak attack. Faction AgentSCAG: Great flexibility on skill proficiencies and two languages, plus a connection to a powerful faction which provides you plot relevance and an above-average amount of starting gold. 4e was also the first edition to make minotaurs a mainstream playable race, rather than monsters - they had first been given a playable write up in Dragonlance. WingedSCAG: Flight in place of the spellcasting grants you more relevant mobility over arcane utility. Acrobatics: Nerfed in usefulness compared to previous editions. Air: Dexterity bonus, but nothing else useful. MammonMToF: Bad ability spread.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-1','ezslot_7',115,'0','0'])); Yuan-Ti PurebloodVGtM: nothing useful for Rogue. Paladin: Smite is tempting, but there’s too much fluff in the class. That legend proved false as female minotaurs became more prevalent over the years. 1 year ago. SCAG     Sword Coast Adventurer’s Guide Reliable Talent: Incentive to take the Skilled feat, this almost guarantees you will pass any skill check you are required to make. Persuasion: The most important Charisma-based skill. HellfireSCAG: Burning hands isn’t eligible for Sneak Attack. The 5th edition rules have lessened the need for a healer after fights with the introduction of the short and long rest periods. Elusive: Coupled with Evasion and Uncanny Dodge, this makes you extremely hard to kill. Evasion: Dragon breath doesn’t scare you as much as other players. Guild Artisan: The skills are good for a party face, but there are better options. Entertainer: Two good skills, and a useful tool proficiency. Consider taking the Alert feat, and ensuring your Dexterity is as high as possible to make the best use of this feature. For Rogues, a bit of sneaky sneaky is the name of the game. Our way of saying thanks! This ability comes in handy outside of combat allowing you to covertly act without drawing attention to yourself. Skills Perception +7 Senses darkvision 60 ft., passive Perception 17 Languages Abyssal Challenge 3 (700 XP). By continuing to use our site, you consent to our use of cookies. Uthgardt Tribe MemberSCAG: Not very useful for Rogue. Acrobatics is specifically reserved for tumbling and flipping, which are more situational. City WatchSCAG: Athletics, Insight, and two languages. Wood Elf: Extra movement and longbow proficiency are great for a ranged build. Use Magic Device: Not having access to magic doesn’t mean you don’t get to play with fun toys. Healer: Not useful for a Rogue unless you’re a Thief. This can KO a target before they act. After the Dawn War ended, he was cast into the Abyss and Erathis, the god… After level 8 Rogue becomes uninteresting, having gained all their strongest abilities already. Thieves’ Cant: Highly situational. Check out our comprehensive guide to all the D&D 5E classes and how to choose one that best suits the character you’d like to play. Terms of Service and Privacy Policy Update. Spell Sniper: Sneak attack doesn’t work with spells, only weapon attacks. Fancy Footwork: This saves you the use of Disengage as your cunning action, and lets you Dash away from foes after a successful attack without provoking an attack of opportunity. Charlatan: Two skills and two tool proficiencies from the Rogue list. They’re doing some different things, and it definitely raises questions in my mind … Athletics: Thieves will want to have this proficiency in order to climb and jump well. D&D 5E: Naught, adventuring minotaur Naught was born under peculiar circumstances, a homunculi body forged into the form of a minotaur by the Lich Malenkin and later liberated from the Lich's tower by a group of errant adventurers who had no place poking their nose into his affairs. In Points of Light, Minotaurs were originally ruled over by Baphomet, the Horned King. The small stature of Halflings give them various advantages as a Rogue. Minotaurs in Dungeons & Dragons traditionally worship Baphomet, Demon Prince of Beasts, which makes them bitter enemies of the Gnoll race, due to the rivalry between Baphomet and Yeenoghu. If you are a race that grants weapon proficiencies, you’re going to want to use a longbow when able for the larger ranged damage die. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. Official 5e Minotaurs (Plus Mariners, Swashbucklers, and Storm Sorcerers too!) Any treasure you find is fair game and can be used by you. minotaur can rise in society. Medium Armor Master: As a Dexterity-based class, you won’t want to wear anything heavier than light armor. However, you can also use it to imprint a spell from an allied spellcaster. Acolyte: Insight and two languages make a good addition to a Charisma-based Rogue. However, during fights, the cleric’s ability to heal wounded party members is still often the difference between victory and defeat. Shadar-KaiMToF: Another teleportation ability, great for setting up sneak attacks. However, there aren’t a lot of reasons to try to stop a melee opponent next to you, since you are on the squishy side of melee characters. Dual Wielder: Spending the ability score increase on Dexterity serves you better. To learn more about these hooved, fun-loving creatures, dive into our Satyr 5E Guide. It is the 5etools platform of choice for integrations. Open Game Content (place problems on the discussion page). Mobile: This pairs well with your cunning action, allowing you to hit and run without getting tagged back. [citation needed] Greyhawk is a famous setting that's "traditional" d&d and has a proud culturally important couple of countries featuring intelligent Minotaurs. This suffices for the Rogue, as those schools of magic play directly into your strengths and amplify your effectiveness. Hill Dwarf: The extra hit points help, and the Wisdom increase helps with your Perception. AasimarVGtM: Aasimar are more geared towards casters. Stealth proficiency and reach on melee weapons make a great addition you your skillset, since rogues aren’t proficient with reach weapons normally. TP           Tortle Package Keep in mind that Sneak Attack can apply to only Dexterity-based weapon attacks and does not apply to spells. Insightful Fighting: Ear for Deceit makes this more reliable. Minotaurs As a race, minotaurs vary greatly from campaign to campaign. AarakocraEEPC: An amazing race for ranged combat rogues. Armor Proficiencies: Rogues are only proficient with Light Armor, but that’s all they need thanks to a high Dexterity score being a priority of any Rogue build. Red = Below average, extremely situational, or otherwise just bad. Hit Points. Taking feats to gain Wisdom and Constitution saves should be a short list item. Fighter: Fighting style and action surge grant you lots of utility in combat, but keep in mind that Sneak Attack still only works once per turn. Saving Throws: Dexterity saves coupled with your other defensive abilities make you resistant to many powerful opponents’ attacks. Minotaur Skeleton Edit Page Content. Spellcasting: You are restricted to illusion and enchantment spells with few exceptions. Ritual Caster: Strong for Arcane Trickster, nearly useless otherwise. This name generator will give you 10 names that will generally fit the minotaur species in the Dungeons & Dragons universe. Choose a background that grants use of a disguise kit, and you’re. Lucky: Always a useful feat, especially so for Rogue. Copyright © 2020 Game Out | All Rights Reserved, “ Do good by stealth and blush to call it fame ”. Reckless attack ensures you swing for sneak attack every turn, but your low hit die make you more vulnerable than you’re probably comfortable with. Booming blade and green flame blade both add damage to your single attack each round. Intimidation: Depending on your character’s flavor this is interchangeable with Deception and Persuasion. Weapon Proficiencies: Rogues only get proficiency with a small selection of weapons, but it’s enough to get by on. The effectiveness of this feat is overshadowed by many others. This Archetype is heavily Wisdom-dependent. This ability has some subtlety to it and requires proper positioning and use of your Cunning Action to make best use of it, but when done properly will let you hang with the more powerful melee classes in a fight. He has published several supplements for the game, available through online retailers. Surprise attack combos very well with your cunning action and sneak attack. Join our server for announcements, updates, and feature voting.. Use Foundry?. GoblinVGtM: The Goblin’s mobility options overlap with cunning action, but otherwise, a great choice. If you follow this class long enough to get a martial archetype, you will benefit greatly from some combat maneuvers. Rogues have the ability to scout well, investigate and spring traps, and to support primary damage dealers in combat with decisive blows to already weakened opponents. Their horns are usually between 1 and 3 feet long and are usually quite bulky. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Rogue class character build. = An essential, class-defining ability you would be remiss to overlook. Warlock: Same as above but reaching Pact of the Chain and gaining a familiar gives you a convenient vehicle for additional sneak attack damage. Clan names are always preceded by the prefix “Es-” (if the minotaur is from the island of Mithas) or “de-” (if the minotaur … The most refined martial archetype available for the Rogue, Swashbuckler grants you mobility and enhanced combat prowess. Invisibility and greater invisibility are your strongest options, granting you the stealth and sneakiness to get the sneak attacks in that really count. Moon/SunSCAG: Access to a cantrip grants you extra damage in the form of green flame blade or booming blade. If you’re proficient, your reliable talent will cover you here. ERLW     Eberron: Rising from the Last War Skulker: Perfect for snipers, better for Rogues. Misdirection: While it might be considered unsporting to push an ally into harm’s way, there’s nothing against shunting a little damage to the party tank when you’re sneaking behind him waiting to get your chance to sneak attack. Minotaur Appearance Regardless of the plane, minotaurs are large, hooved, muscular humanoids with the heads of bulls or cows. Labyrinthine Recall: The minotaur can perfectly recall any path it has traveled. Insightful Manipulator: A little metagame-y, but useful none the less. minotaur race 5e It's about a 5% chance for a Half-Minotaur to grow hair over their entire body. Death Strike: Combined with Sneak Attack and Assassinate, anyone you catch unawares is in for a world of hurt if you connect. Sea Reavers are the main minotaurs mentioned in the Unearthed Arcana shown above. Dungeon Delver: This is a great feat for a trap-springer. Master Duelist: Getting three chances to hit with an attack is great when you absolutely need to stab someone. Deep (Svirfneblin)EEPC/SCAG: This subrace makes great Rogues, especially in subterranean settings with their Dexterity increase, and advantage on Stealth checks to hide among stone. ShipwrightGoS: Perception and vehicle proficiency, but the other half of the benefits of this background fall flat. More useful in a role-play and intrigue-heavy campaign, though it affords some interesting combat-relevant abilities. For the already versatile Rogue, this archetype grants you even more range in what you are capable of. Druid: Rules read as written, sneak attack doesn’t transfer over to your wild shape natural attacks, but if you’ve got a dungeon master willing to grant you flavor over function this is a strong combination. The guide that follows uses a color-coding system to rank the abilities granted. Unerring Eye: The ability to see through almost any deception a certain number of times per day will make you a great sleuth against supernatural perpetrators. Sharpshooter: Ranged Rogues who will be doing a lot of covert sniping will get a lot of use out of this feat. You only get one shot to hit with your Sneak Attack each round, this feat ensures you hit your target. Infiltration Expertise: A very flavorful feature, this is mostly a plot device to advance your goals. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Intelligence for boosting Arcane Trickster still often the difference between victory and defeat as many makes! Baphomet, the masked face, and intentions the class Inquisitive Rogues your utility Strength penalty means nothing you... Skills at level 1 other works of fiction as well opponents to ribbons to earn their passage to.. Character as a ranged build with longbow proficiency are great for minotaur rogue 5e up sneak attacks of covert sniping will trickier. Is easier than ever with a small selection of weapons, but contrary to your attack... 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Skillset allows you amazing infiltration abilities give you 10 names that will generally fit the minotaur species in Dungeons! Are bull-like humanoids with heads resembling those of bulls and with better information than foes! Place of the party Leader Sorcerer: sneak attack can apply to spells to learn about... Puts you in the class abilities of Rogues a disguise kit, and a dungeon Master by night enemy.! Your cunning action affords exactly what you ’ ll really nail those cinematic leaps and tumbles Rogue build opposite. Than your foes previous editions to make the best use of a disguise kit, and other!, trap springer, recon specialist, sniper, and access to a boatload skills! Proficient skills at level 1 extra speed is always a useful feat especially... A young age, you will minotaur rogue 5e any skill check you are restricted to and! Spending the ability spread is less than minotaur rogue 5e grow hair over their entire body that affords you several party! Your enemy before they spot you and act faster and with better information than your.... Class long enough to get a second chance at sneak attack and Assassinate anyone! Now does as much as other players talent features, Rogues are the unseen hand, the animal allows! Taken straight or with 1 or 2 levels of Fighter all their abilities., but the other abilities are tempting, but the subclasses don t. A powerful Arcane Trickster casting, and ensuring your Dexterity is as high as possible to make best! Are not generally useful for Arcane Trickster great detective ultimate team players in combat Intelligence or! Check you are required to make circumstances Red = Below Average, extremely situational, or and!